Rules and Regulations

KFA Rules
  1. Knockdowns
    • Where the knocked down fighter rises up immediately after being knocked down are usually not counted as knockdowns with a standing 8 count.
      • HOWEVER, if the fighter is "ROCKED" by the shot taken, (Whether he is still standing or drops to the canvas / ring floor) the referee can make the decision to give an 8 count if he/she feels necessary, no matter how fast the fighter recovers or rises after the fall.
  2. No Hip Throws
    • Over the hip throws such as in Japanese arts like Judo, Jutitsu, Karate, Sambo, or San Shou are illegal. You can NOT use the hip or shoulder to throw an opponent in any kind of judo throw or reap. No stepping across, or in front of, your opponents leg with your leg and bringing your opponent over your hip.
  3. Neck Wrestling
    • If in a clinch with arms around each others shoulder, as to deliver or defend from an elbow strike, twisting the opponent using the upper body in such a way that you will fall to the ground is allowed with in 3 seconds. By using neck and shoulder manipulation, you can spin and throw/dump an opponent to the canvas without using any part of your body as a barrier. This is fully legal.
  4. Plowing
    • Fighters are allowed to catch their opponents leg and take 1 step forward. After 1 step, the fighter holding the leg must STRIKE before taking a second step or more or let go! You can not hold a leg and charge an opponent to the ropes. You can "dump" a person if you catch their leg and throw it back towards them causing them to fall backwards but must do so within 3 seconds (see previous).
  5. Sweeping
    • All Sweeps / sweeping is allowed
  6. Lifting
    • You can NOT in any way lift an opponent off of the ground to throw them. Common to see an athlete clinch their opponent around the waist, lift their opponent off the canvas and then twist and throw them around to the side and onto the canvas. This is illegal and points could be deducted of continues use this move.
  7. Direct (Side Kick Style) kicks to the front of a fighters legs are NOT ALLOWED.
  8. Clinching is allowed as long as 1 fighter is ACTIVE WITHIN the clinch. If there is inactivity for a period of 3 seconds, the referee will break the fighters.
  9. Taking an opponent around the waist with both arms and twisting them off balance so they will fall is legal.
  10. Stepping on a fallen opponent is illegal. Commonly one sees an athlete twist and pull an opponent over the side of their body (and then land on top), this is illegal.
  11. It is considered an Intentional foul is when a fighter plans, with the sole intention, of falling on top of their opponent to either strike with their knee or to intentionally hurt their opponent, by making it look like an accident.
Regulations
  • The 3 knockdown rule is ALWAYS in effect in IKF kickboxing unless otherwise noted between the promoter, referee and IKFRepresentative at the event.
  • The IKF 3 knockdown rule is as follows:
    • If a fighter is knocked down to the mat 3 times in one round OR given 3 standing 8 counts in one round, the bout is automatically over
  • A fighter cannot be saved by the bell except in the final round.
  • A boot to boot sweep in any division is NOT counted as a knockdown.
  • Leg checking is permitted with the shin, but not with the foot.
  • Front leg sweeps, foot to foot, boot to boot, to the inside & outside of opponents front foot are permitted by BOTH feet of the striker/sweeper. No spin sweeps. (In MuayThai Rules ONLY, the supporting “Rear” leg is also allowed to be sweeped) Slips will not count as a knockdown or a standing 8 count in ANY Fighting division.
  • Standing 8 Count is Always used in the IKF. If a fighter looks helpless and receives several blows to the head or body but continues to stand, not move and not defend him or herself, the referee will give the fighter a standing 8 count and, if the referee feels it is necessary, may stop the fight at that time.
  • If a fighter loses by TKO or Knockout from a blow to the head, the IKF WILL suspend him/her from competition for a minimum of 30 days for a TKO, 45+ days for a KO, for medical and safety reasons.
  • If a fighter is knocked down to the ring floor or falls to the floor, he/she must get up under their own power.
  • If a fighter is knocked down, the other fighter must retreat to farthest neutral corner.
  • If a fighter drops his mouthpiece 3 times during a round, he/she will be disqualified from the match and lose by a technical knockout.
  • If a fighter or trainer cuts the strings or ANY part of their fight gloves, they will be liable for the cost of a NEW pair of gloves. Payment is DEMANDED at the event and paid to the promoter. Pro Fighters: The Glove Fee will be taken from your purse before you are paid your purse. “YOU CUT THEM, YOU BUY THEM!”
Fouls in KFA
  1. Head butting
  2. Throwing, back breaking or locking opponents arms using Judo or wrestling techniques
  3. Intentional hitting Opponents back
  4. Rope grabbing to fight or for other purposes
  5. Using provocative manners and words during contest
  6. Disobeying referee’s orders
  7. Knee striking at opponents protective cup
  8. Catching the opponents leg and pushing forward more than 2 steps without using any striking
  9. Intentional falling to take advantage over his opponent
  10. Intentional delay the action after falling out of the ring
General Rules
  1. No strikes are allowed to the groin or joints of the leg.
  2. Elbow Strikes are allowed but OPTIONAL in KFA Bouts.
    • HOWEVER, Elbow Strikes to the head but MUST BE CONFIRMED IN MATCHMAKING with BOTH Fighters.
    • Please CONFIRM with the event Matchmaker what will be ALLOWED in your bout.
  3. Fighters may strike with Punches, Kicks, Knees and SOMETIMES ELBOWS;
    • Strikes with elbows and knees are allowed. However, some State Athletic Commissions may not allow knees to the head or elbows at all. Under these circumstances, Knee and Elbow Strikes to the body should be confirmed by both fighters. Please CONFIRM with the event Matchmaker what will be ALLOWED in your bout, Knees to the Head, Elbows, etc.
    • KICKS (Shin or Foot) & KNEES are allowed to BOTH legs (Not the Knees) of each fighter.
    • KICKS may strike body and head as well.
    • KNEES may strike to the legs, body and head.
  4. Clinching is allowed as long as 1 fighter is ACTIVE WITHIN the clinch.
  5. Any Throws are allowed
  6. Fighters are allowed to catch their opponents leg and take 1 step forward. After 1 step, the fighter holding the leg must STRIKE before taking a second step or more. These should be done not more or less than 3 secs.
  7. Sweeps (With instep of foot) are not allowed but a fighter may "KICK" his/her opponents supporting leg with the top of their foot or shin, NOT the instep as in a karate style sweep.
  8. No strikes are allowed to the groin or joints of the leg.
  9. Knockdowns where the knocked down fighter rises up immediately after being knocked down are not counted as a knockdown or standing 8 count.
    • HOWEVER, if the fighter is "ROCKED" by the shot taken, (Whether he is still standing or drops to the canvas / ring floor) the referee can make the decision to give an 8 count if he/she feels necessary, no matter how fast the fighter recovers or rises after the fall.
  10. Direct (Side Kick Style) kicks to the front of a fighters legs Are not allowed
  11. Kicks (shin or foot) may strike the inside and outside of each fighters legs.
Let's start with the basic
  • A KFA match consists of 3×3 min rounds with a 1 min rest in between rounds.
  • Each round is scored with a total of 10 points, which is accumulated for the total of 3 rounds to equal 30 points, unlike boxing where it’s scored in individual rounds.
  • Points are scored according to clean strikes; punches, kicks, elbows, knees and sweeps. Kicks, elbows, knees, sweeps, and a dominant clinch score more points than a clean punch, unless the punch results in a knockdown or does visible damage.
  • When locked up in the clinch both fighters will battle for the dominant position. When knees are executed in the clinch they must be countered or else the fighter who executed more knees will score more. If a sweep is executed and both fighters fall the fighter who lands on top gets the advantage.
  • Clean hits should always be countered or else your opponent will receive the point, this is most often seen with kicks to the body, this is also the main reason Thai trainers make you do a ridiculous amount of kicks in a row, called “buern” or double in Thai. This is not only meant to build stamina but also to condition you to return kicks in rapid succession.